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Further reflections on my first Juju charm

·4 mins

Since I wrote the notes that appear in my previous post, I’ve had a chance to reflect further on my experience writing a Juju charm.


The thing is, even though the end result is very cool – I can just deploy this code as a new service whenever I want without having to think about it – the experience wasn’t great. I wasn’t having a fun time getting it to work. I think there are a few reasons for this.

First, I was on my own. I work from home and most days I sit down in my office and plug away at my laptop. I generally like it, but there are times when it’s not great. Most of the time I’m doing things I already know how to do: debugging strange production problems; deleting unnecessary Python code; encouraging people to get to the point in meetings and despairing over voice communication technologies.


Juju is still a fairly new technology. The published documentation is still a bit raw, the website isn’t the easiest to navigate and the tools could do a better job at being self-documenting. It’s demotivating to want to do a thing, not know how to do it and not know how to find out how to do it. That’s one of the reasons I mentioned that #juju is a much better place when the US is awake: that’s when the experts are around. The Juju shamans know about these problems and are working now to the whole learning experience much better.

Tangent: I’d very much encourage you to go to a Charm School if you get the chance. The Juju guys are super-helpful, fun to be around, and the whole thing is much more pleasant when you’re with other people and not the only one asking dumb questions. I went to one, but I didn’t do the preparation, and had a dodgy laptop, so I spent all of my time head-butting network issues rather than actually writing charms. Do the preparation.

Second, the core feedback loop wasn’t that great. I’m a bit spoiled. Most of the time, I run tests, they run very quickly, I get very nicely formatted results in colour, I fix the small, known number of failures, I run the tests, everything works and I get a visual sweetie from laptop. Automating the deploymment of pre-alpha software is not like that at all.

The feedback loop is longish, about 2-5 minutes. By default, you have to sit watching the debug-log to tell when it’s done or when it hits a fatal error. If you accidentally run an interactive command in your install hook, then deployment will stall. You don’t get any notice of success or failure, and certainly nothing that you could integrate into your desktop (e.g. beep when done). Over two minutes is long enough for me to get distracted, but under five minutes is short enough that I won’t switch to any task that requires concentration. It doesn’t make for a pleasant day.


Oh, I should mention that I got stuck for a while at the very outset, redeploying the same version of my charm because I forgot to update the revision file and didn’t realize that I actually wanted to run deploy with the --upgrade option.

When you do get errors, there are likely to be many of them, and they are messily strewn about the debug log in hard to find places, cluttered with useless stuff. This is largely not Juju’s fault: it’s the fault of the system tools that you have to call to get things set up. Juju’s debug-log does give an option to limit output to just “ERROR” level message, but that includes noise from things like GPG and Bazaar (which emit to stderr as part of normal behaviour, which Juju interprets as ERROR). It also doesn’t give you enough context to debug the real errors. There are also some formatting glitches, and it doesn’t have colour.


I mentioned these things about the feedback loop to a colleague. He rightly pointed out that I was speaking very much as a programmer, accustomed to bouncing on make check. For a sysadmin, being able to redeploy on a fresh machine from scratch and see all the errors in one place in under five minutes is a huge improvement.

Third, I have to pass on some of this knowledge to my users. Or at least, people who are contributing to my project ought to be able to quickly learn how to fire up the charm. At the moment, there are still a few too many ifs, buts, maybes and perhaps-try-thises that I’m compelled to include. I’ll probably turn the documentation into a script at some point, as others seem to have done.


That’s it. It’s a much longer post than I expected. Sorry. I hope it helps some.